#ifndef _camera_h_
#define _camera_h_
#include <gl/freeglut.h>

class Camera
{
private:
    float x, y, z;
    float boom;
    float angleX, angleY, angleZ;
    float hither, yonder;
    float fov;
    float width, height;

public:
    Camera();
    void ApplyPerspective();
};

#endif